Scripting, also known as Timeline scripting provides a way to automate a user’s experience with World Wind. A World Wind script contains settings that determine and vary the user’s view of the world, including their location and the features annotating or overlaying the globe.
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Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision.
Scripting in .NET Links
Explaination of where scripting is going in VS.NET – VSIP
DIY2
There is also an example in the DX SDK in <SDK Root>\Samples\Managed\Direct3D\Scripting\readme.htm.
Slightly to the side but interesting ideas:
LuaInterface
CSCScript – C# Scripting in the flavor of WScript