Scripting

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Scripting, also known as Timeline scripting provides a way to automate a user’s experience with World Wind. A World Wind script contains settings that determine and vary the user’s view of the world, including their location and the features annotating or overlaying the globe.

Contents

[edit] Creating Scripts

Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision.

[edit] Known Issues in 1.3.1

[edit] Creating Scripting Engine

Scripting in .NET Links

Explaination of where scripting is going in VS.NET – VSIP

ScriptPad.NET

VSA Scripting

DIY

DIY2

There is also an example in the DX SDK in <SDK Root>\Samples\Managed\Direct3D\Scripting\readme.htm.

Slightly to the side but interesting ideas:

LuaInterface

CSCScript – C# Scripting in the flavor of WScript

[edit] See also