World Wind v1.4

From World Wind Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 12:36, 29 May 2005 (edit)
Nosilleg (Talk | contribs)
(added cat:Dev)
← Previous diff
Revision as of 04:49, 31 October 2005 (edit) (undo)
Nosilleg (Talk | contribs)
(Changed to cat:Deprecated Pages)
Next diff →
Line 10: Line 10:
*'''Please update this page with stability issues.''' *'''Please update this page with stability issues.'''
-[[Category:Dev]]+[[Category:Deprecated Pages]]

Revision as of 04:49, 31 October 2005

2005-04-18: Initial CVS dump of v1.4 "Pre-Alpha Test" code. - Chris Maxwell

  • Under CVS branch "WORLDWIND_V1_4_DDH_20050418"
  • Implements mult-image terrain draping with opacity support
    • Opacity support depends on a vertex shader (therefore, the video card must support at least an early vertex shader)
    • Code must be added to check for vertex shader version and set a variable in DrawArgs that signifies the vertex and pixel shaders
  • New SurfaceRenderer class as part of the World object, use this to render images on planet surface from now on
    • ImageLayer and QuadTileSet use SurfaceRenderer exclusively now, possible change later to support use w/o SurfaceRenderer
    • Have not tested animations using SurfaceRenderer, work needs to be done in this regard
    • Need to modify ImageLayer and QuadTileSet to ignore SurfaceRenderer if "DistanceAboveSurface" greater than zero
  • Please update this page with stability issues.
Personal tools