World Wind 1.4.1 Notes
From World Wind Wiki
(Difference between revisions)
Revision as of 14:28, 13 February 2007 (edit) Stepman (Talk | contribs) (minor formatting edits, stephan's project list) ← Previous diff |
Revision as of 16:32, 13 February 2007 (edit) (undo) Withak (Talk | contribs) Next diff → |
||
Line 19: | Line 19: | ||
*** addresses various rendering artefacts | *** addresses various rendering artefacts | ||
** will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set) | ** will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set) | ||
+ | |||
+ | '''withak''' | ||
+ | * File -> Load... gui | ||
+ | * reorganize menus? | ||
+ | * gui option to bump renderables up or down in the layer list |
Revision as of 16:32, 13 February 2007
Projects for 1.4.1 World Wind Code
What_Nick:
- dstile GUI
- better models
- more ingrained time support
- QTS-T
- ie quadtilesets with time stamp
stepman (stephan mantler):
- download management (substantial changes)
- already in progress, but terrain support is causing major headaches
- more flexible rendering (experimental)
- extended shader support
- separation of texture & terrain data
- allow rendering of higher-res textures with lower res terrain data and vice versa (also see download management *sigh* )
- addresses various rendering artefacts
- will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set)
withak
- File -> Load... gui
- reorganize menus?
- gui option to bump renderables up or down in the layer list