World Wind 1.4.1 Notes

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Revision as of 14:28, 13 February 2007 (edit)
Stepman (Talk | contribs)
(minor formatting edits, stephan's project list)
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Revision as of 16:32, 13 February 2007 (edit) (undo)
Withak (Talk | contribs)

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Line 19: Line 19:
*** addresses various rendering artefacts *** addresses various rendering artefacts
** will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set) ** will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set)
 +
 +'''withak'''
 +* File -> Load... gui
 +* reorganize menus?
 +* gui option to bump renderables up or down in the layer list

Revision as of 16:32, 13 February 2007

Projects for 1.4.1 World Wind Code


What_Nick:

  • dstile GUI
  • better models
  • more ingrained time support
  • QTS-T
    • ie quadtilesets with time stamp


stepman (stephan mantler):

  • download management (substantial changes)
    • already in progress, but terrain support is causing major headaches
  • more flexible rendering (experimental)
    • extended shader support
    • separation of texture & terrain data
      • allow rendering of higher-res textures with lower res terrain data and vice versa (also see download management *sigh* )
      • addresses various rendering artefacts
    • will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set)

withak

  • File -> Load... gui
  • reorganize menus?
  • gui option to bump renderables up or down in the layer list
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