World Wind 1.4.1 Notes
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Revision as of 00:25, 15 February 2007 (edit) 205.208.132.138 (Talk) ← Previous diff |
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Projects for 1.4.1 World Wind Code | Projects for 1.4.1 World Wind Code | ||
+ | Please treat this a Brief Road Map and use JIRA for feature details and tagging commits. | ||
'''What_Nick''': | '''What_Nick''': | ||
- | * dstile GUI | + | * Dstile GUI - Possibly migrate DStile to C# with new gdal c# bindings |
- | * better models | + | * Better ModelFeature |
- | * more ingrained time support | + | ** Loading Models from a server, possibly with https-auth |
+ | ** Model shadow casting | ||
+ | * More ingrained time support | ||
** Add-ons with time support (TomServo) | ** Add-ons with time support (TomServo) | ||
+ | **# Satellite Tracker | ||
+ | **# Earth Quakes | ||
* QTS-T | * QTS-T | ||
- | **ie quadtilesets with time stamp | + | **Quadtilesets with time stamp |
+ | * Use Nightlights textures as an emmissive map together with sun shading to give more realistic view of the Earth at Night.(Idea from Celestia) | ||
Revision as of 04:35, 17 February 2007
Projects for 1.4.1 World Wind Code
Please treat this a Brief Road Map and use JIRA for feature details and tagging commits.
What_Nick:
- Dstile GUI - Possibly migrate DStile to C# with new gdal c# bindings
- Better ModelFeature
- Loading Models from a server, possibly with https-auth
- Model shadow casting
- More ingrained time support
- Add-ons with time support (TomServo)
- Satellite Tracker
- Earth Quakes
- Add-ons with time support (TomServo)
- QTS-T
- Quadtilesets with time stamp
- Use Nightlights textures as an emmissive map together with sun shading to give more realistic view of the Earth at Night.(Idea from Celestia)
stepman (stephan mantler):
- download management (substantial changes)
- already in progress, but terrain support is causing major headaches
- more flexible rendering (experimental)
- extended shader support
- separation of texture & terrain data
- allow rendering of higher-res textures with lower res terrain data and vice versa (also see download management *sigh* )
- addresses various rendering artefacts
- will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set)
withak
- File -> Load... gui
- reorganize menus?
- gui option to bump renderables up or down in the layer list
- maybe make the reordering permanent