Tiling System

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-World Wind's tiling system can be summarized with the following picture. Note that this picture comes from the original World Wind documentation, not the Java version, but since this hasn't changed, it doesn't really matter.+World Wind's tiling system can be summarized with the following picture. Note that this picture comes from the original World Wind documentation, not the Java version, but since this hasn't changed (apart from the naming convention, see below), it doesn't really matter.
[[Image:worldwind_tile_system.gif]] [[Image:worldwind_tile_system.gif]]
 +
 +==Tile naming convention==
 +Note that the example tile name given in the above picture is using the .net naming convention. For the Java version, the leading zeros have been dropped, so the equivalent tile name for WWJ is BlueMarbleTextures\0\2\2_7.dds.
 +See [http://forum.worldwindcentral.com/showthread.php?t=10265 here] for a program that can convert WW cache packs to the WWJ's naming convention.
[[Category:Dev Documentation]] [[Category:Dev Documentation]]
[[Category:WWJ Dev Documentation]] [[Category:WWJ Dev Documentation]]

Revision as of 02:02, 28 March 2008

World Wind's tiling system can be summarized with the following picture. Note that this picture comes from the original World Wind documentation, not the Java version, but since this hasn't changed (apart from the naming convention, see below), it doesn't really matter.

Image:worldwind_tile_system.gif

Tile naming convention

Note that the example tile name given in the above picture is using the .net naming convention. For the Java version, the leading zeros have been dropped, so the equivalent tile name for WWJ is BlueMarbleTextures\0\2\2_7.dds. See here for a program that can convert WW cache packs to the WWJ's naming convention.

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