Talk:Compiling the sources

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Revision as of 14:07, 10 May 2005 (edit)
Nosilleg (Talk | contribs)
(some stuff I didn't feel happy deleting from the article, please discuss!)
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Revision as of 02:10, 12 May 2005 (edit) (undo)
Nosilleg (Talk | contribs)
(resolved an issue)
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*Remove all other DirectX directories from C:\WINNT\Microsoft.NET\Managed DirectX except for the one you installed (v9.03.91=Dec 2004, this step seemed to be important for me [[user:Adamhill]]) *Remove all other DirectX directories from C:\WINNT\Microsoft.NET\Managed DirectX except for the one you installed (v9.03.91=Dec 2004, this step seemed to be important for me [[user:Adamhill]])
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-How does this fit in? --[[User:Nosilleg|Nosilleg]] 09:07, 10 May 2005 (CDT) 
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-(Replace 'Debug' with 'Release' as desired) 
-* As of 1.3.0 the references in the Release build point to /Debug dll's. So to /rebuild a release, /rebuild debug first. (02/03/05 adamhill) 
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Revision as of 02:10, 12 May 2005

I've rewritten the article. I think everything's mostly right. Would like to clarify when moving the data can happen. Can I make that a step before compiling on both NAnt and VS?

Also, there were three bits of text I wasn't happy deleting. Anyone with a clue please help. --Nosilleg 09:07, 10 May 2005 (CDT)


Is this required? It wasn't included with the two other instruction sets. --Nosilleg 09:07, 10 May 2005 (CDT)

  • In Visual Studio, open <CVS>\WorldWind\v1_3QuadTileDirectoryFixer\v1_3QuadTileDirectoryFixer.sln, compile, and run it.
  • QuadTileDirectoryFixer will ask for a directory - point it to <CVS>\WorldWind\bin\Debug\Data\Earth\BlueMarbleTextures and press "Fix".

Required? For NAnt and Studio? because default.build has hardcoded version numbers? --Nosilleg 09:07, 10 May 2005 (CDT)

  • Remove all other DirectX directories from C:\WINNT\Microsoft.NET\Managed DirectX except for the one you installed (v9.03.91=Dec 2004, this step seemed to be important for me user:Adamhill)

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