Scripting
From World Wind Wiki
Scripting, also known as Timeline scripting provides a way to automate a user’s experience with World Wind. A World Wind script contains settings that determine and vary the user’s view of the world, including their location and the features annotating or overlaying the globe.
Contents |
Creating Scripts
Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision.
- World Wind Scripting 1.0 specification (Word)
- World Wind Scripting 1.0 specification (PDF)
- Sample World Wind scripts
- Tools for creating Scripts
Known Issues in 1.3.1
- Viewing Angle isn't implemented yet
- Script can act erratic when '.' isn't the OS expected seperator for coordinates
Creating Scripting Engine
Scripting in .NET Links
Explaination of where scripting is going in VS.NET - VSIP
- This intimates that the runtime will be free, but the IDE support is being removed from VS.NET it seems.
There is also an example in the DX SDK in <SDK Root>\Samples\Managed\Direct3D\Scripting\readme.htm.
Slightly to the side but interesting ideas:
CSCScript - C# Scripting in the flavor of WScript