Road Map

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Revision as of 11:06, 7 May 2005 (edit)
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(See Also - reduced link to just Development)
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Jessi (Talk | contribs)
(add 1.3 stable branch policy)
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===NASA People=== ===NASA People===
 +*1.3 stable branch policy, [http://mail.worldwindcentral.com/pipermail/worldwind-dev/2005-May/000074.html request for comments] ([[User:Jessi|Jessi]])
*Enhance rendering for blending multiple layers ([[User:cmaxwell|cmaxwell]]) *Enhance rendering for blending multiple layers ([[User:cmaxwell|cmaxwell]])
**Expected Version: 1.4 **Expected Version: 1.4

Revision as of 03:44, 14 May 2005

This Road Map should give an indication of the near future of the World Wind project.

Contents

Next Release

Coming Changes

For a list of all coming changes please see the Issue Tracker. You can see the feature schedule on the Issue Tracker Road Map.

The following list serves as an informational pointer to planned significant changes to the core of World Wind.

NASA People

  • 1.3 stable branch policy, request for comments (Jessi)
  • Enhance rendering for blending multiple layers (cmaxwell)
    • Expected Version: 1.4
  • Enhance XML-Based scripting support (cmaxwell)
    • Expected Version: 1.5
  • Define "pre-compiled" DLL plugin support architecture (cmaxwell)
    • Expected Version: 1.6

Community

  • Getting Audio, Video and Display Images working in scripting. (Adamhill)
  • Reworking downloading and displaying of images and terrain information (dhumpohl)
    • There will be a global download queue where every download is put into
    • Logic for all renderable classes should be like:
      • Look for a needed file in cache
      • If that file isn't there, put it into the download queue (download queue will detect duplicate download requests and ignore them) and stop work
      • On the next rendering step look again..
  • Experimental C#/VB/JScript.NET Script Engine (Mashiharu)
  • Improving user input to be more modular (Adamhill) (currently on the backburner)
    • Separate out into commands.
    • Drive commands from Plugins
    • Write base set of DirectX input device Plugins (kbd, mouse, joystick, gamepad)

See Also

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