Porting WW: Current DirectX

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[edit] Current Microsoft.DirectX functionality

For simplicity, I left a few details out that were handled already on the required funcationality page.

  1. PluginSDK
    • BoundingBox
      • Vector3
    • Camera
      1. WorldCamera
      • Device
      • Matrix
      • Quaternion
      • Vector3
      • Viewport
    • ClipSphere
      • Vector3
    • DrawArgs
      • Device
      • Font
      • FontDescription
    • ImageHelper
      • Device
      • Filter enum
      • Pool enum
      • Texture
    • MathEngine
      • Quaternion
      • Plane
      • Vector3
    • MeasureTool
      • CustomVertex.PositionColored[]
      • CustomVertex.TransformedColored[]
      • Device
      • Vector3
    • Menu
      • Font
      • Sprite
      • Surface
      • SurfaceDescription
      • Texture
      • Vector2
    • PathLine
      • customVertex
      • Vector3
    • PathList
      • unnecessary reference to Microsoft.DirectX
    • PlacenameLayer
      • Font
      • Vector3
    • ProgressBar
      • customVertex
    • RenderableObject
      1. BoundaryLayer
      2. DownloadableImageFromIconSet
      3. Icon
      4. ImageLayer
      5. PolygonLayer
      6. QuadTile
      7. ShapeLayer
      8. TerrainPath
      9. TiledPlacenameSet
      10. World
      • Device
      • Quaternion
      • Texture
      • Vector3
    • TerrainManager
      • “file appears to be obsolete�?
    • ViewFrustum
      • Matrix
      • Plane
      • Vector3
  2. PositionToolsMenuButton : IPlugin
    • Class1
      • - where is this used?
      • Texture, Mesh
      • Load png from file
  3. WorldWind
    • AnimatedEarthManager
      • unnecessary reference to Microsoft.DirectX
    • RapidFireModis
      • unnecessary reference to Microsoft.DirectX
  4. WorldWindow
    • WorldWindow
      • Device
      • ImageFileFormat
      • Line
      • PresentParameters
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