Porting WW

From World Wind Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 04:33, 20 March 2005 (edit)
Llynix (Talk | contribs)
(Other libraries we may need to find)
← Previous diff
Revision as of 23:54, 23 March 2005 (edit) (undo)
Engmike (Talk | contribs)

Next diff →
Line 44: Line 44:
*JPEG 2000 *JPEG 2000
*Zip lib (why is SharpZipLib's license unacceptable???) -- The gzip library license is completly acceptable. (attribution only) *Zip lib (why is SharpZipLib's license unacceptable???) -- The gzip library license is completly acceptable. (attribution only)
 +[[Category:Dev]]

Revision as of 23:54, 23 March 2005

Porting Issues

  • The GUI
    • Windows.Forms - supported in Mono 1.1.4 (C++ and .NET)
    • GTK# (.NET)
  • The 3D GUI (Yes we have one of those now)
    • Microsoft's Direct3D (C++, NET)
    • Crazy Eddies GUI (CEGUI) (C++, C#)
  • The Renderer of the Oblate Spheroid
    • 3D Technologies
      • DirectX (.NET, C++)
      • OpenGL (.NET, C++)
    • Engines
      • Home Grown for WW
      • osgPlanet (C++)
      • Ogre (C++)
      • Axiom (.NET)
      • RealmForge (.NET)
      • Irricht (.NET)
  • Infrastructure
    • .NET Languages
    • C++, C and all other procedural Languages

Articles and Engines

Note: NOSA is only compatible with other Open Source licenses and the LGPL (No GPL)

Links to articles on porting games to OSX and Linux:


Possible Cross Platform Engines:

Other libraries we may need to find

  • Scene Graph
  • JPEG 2000
  • Zip lib (why is SharpZipLib's license unacceptable???) -- The gzip library license is completly acceptable. (attribution only)
Personal tools