Plugin FAQ
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In addition to loading source code plugins World Wind also probes for .dll files inside the '''Plugins''' directory that implement the plugin interface. If found they will be displayed in the [[Plugin Dialog]]. | In addition to loading source code plugins World Wind also probes for .dll files inside the '''Plugins''' directory that implement the plugin interface. If found they will be displayed in the [[Plugin Dialog]]. | ||
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+ | ==Which programming languages are supported=== | ||
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+ | Currently, '''VB.net''', '''C#''' and '''JScript.net''' in addition to pre-compiled binary plugins. | ||
===How do I remote control World Wind=== | ===How do I remote control World Wind=== |
Revision as of 14:38, 18 June 2005
Contents |
Is it possible to run binary plugins
In addition to loading source code plugins World Wind also probes for .dll files inside the Plugins directory that implement the plugin interface. If found they will be displayed in the Plugin Dialog.
Which programming languages are supported=
Currently, VB.net, C# and JScript.net in addition to pre-compiled binary plugins.
How do I remote control World Wind
ParentApplication.WorldWindow.GotoLatLonAltitude(50.94299, 6.96291, 10000)
How do I retrieve the current position
ParentApplication.WorldWindow.DrawArgs.WorldCamera.Latitude
How do I detect what directory my plugin was loaded from
The Plugin base class has a property PluginDirectory that contains the path from which the plugin was loaded. This path may be used to find any additional files you may want to load.
this.PluginDirectory
Categories: Dev | Plugins