Mac and Linux Port Collaboration

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Revision as of 20:45, 13 August 2005 by 195.225.129.10 (Talk)
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Okay, here is where people can list the languages they're going to use for the port and sign up to help out.

Contents

Porting Languages and Engines

Languages

  • .NET
    • C# (current language NWW is in)
    • VB.NET
    • Managed C++
  • VM's for above languages (C# is the most supported language)
    • MS CLR (currently 1.1, v2.0 in open beta)
    • Mono (currently 1.1.7 and compiling ~80% of the code)
    • GNU Portable .NET
    • Rotor (MS's Shared Source initiative for education)
  • Not .NET
    • C
    • C++
    • Objective-C

3D Engines

Axiom

  • C# Version of Ogre++
  • rendering engine only
  • LGPL

Realm Forge, Wiki

  • LGPL
  • is a framework,
    • rendering engine (Axiom)
    • management of scripts, effects, audio, AI, physics, meshes, etc.

Irrlicht

  • C#
  • zlib license

Icculus

osgPlanet

Port Developers (Please Give Contact Information)

Anyone willing to help? Don't be shy.


airvan

Interested in helping with linux port with C# (Mono) and OpenGL, have background in Java

LeTic

I have currently some spare time that I would spend on porting Worldwind to Linux. I am a developper with C,C++ Java... background so don't hesitate to contact me.

I am very interested in this project but also very surprise that only one person so far has registered. Is somebody looking at this page ? ;o)

ninjagumby

I too am interested in helping port, particularly for Linux. I've got experience in C, C++, Java, ASM, and other languages. I hope to be a real asset in making this happen! :)


Jonathan Evraire

I am in the process of doing this port. I expect to be done by early next week (week of July 18th, 2005). Stay tuned for more information, or contact me at evraire [at] tuwg.com.


Vitaliy Pronkin <pronvit-at-gmail.com>
I'm developing crossplatform [at this time] 2D version of WorldWind. Currently it supports Tiled image layers, boundaries, placenames and placemarks, search and it can uses NWW data formats. ww2d is written in C++/wxWidgets/OpenGL and can work under Win32/Mac/Linux. It's home is at ww2d.berlios.de and public version will be available soon (today is 13.08.2005). Also see http://forum.worldwind.arc.nasa.gov/index.php?showtopic=3780

Port Status

July 12, 2005

Port started by Jonathan Evraire. Expected to be completed early next week.

May 19, 2005

Basic required functionality list completed.

May 5, 2005

Site started.

Port TODO

  • Determine what needs altered Porting_WW:_Current_DirectX
  • Determine needed functionality Porting_WW:_Needed_Functionality
  • Decide on 3D engine
    • The suggested 3D engines seem to be inadequate with respect to C#
    • I am leaning toward the Irrlicht Engine which seems to meet the majority of the requirement identified so far. The C# wrapper is considerably behind the C++ version. I have also just found an up to date java wrapper at jirr.sf.net. unfortunately it currently only supports OpenGL on windows, with an alpha linux port. -Airvan
    • Please comment and make suggestions.
  • Implement changes

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