Mac and Linux Port Collaboration
From World Wind Wiki
Revision as of 05:36, 19 May 2005 by 70.177.68.171 (Talk)
Okay, here is where people can list the languages they're going to use for the port and sign up to help out.
Contents |
Porting Languages and Engines
Languages
- .NET
- C# (current language NWW is in)
- VB.NET
- Managed C++
- VM's for above languages (C# is the most supported language)
- MS CLR (currently 1.1, v2.0 in open beta)
- Mono (currently 1.1.7 and compiling ~80% of the code)
- GNU Portable .NET
- Rotor (MS's Shared Source initiative for education)
- Not .NET
- C
- C++
3D Engines
- C# Version of Ogre++
- rendering engine only
- LGPL
- LGPL
- is a framework,
- rendering engine (Axiom)
- management of scripts, effects, audio, AI, physics, meshes, etc.
- C#
- zlib license
Port Developers (Please Give Contact Information)
Anyone willing to help? Don't be shy.
Interested in helping with linux port with C# (Mono) and OpenGL, have background in Java
Port Status
May 19, 2005
Basic required functionality list completed.
May 5, 2005
Site started.
Port TODO
- Determine what needs altered Porting_WW:_Current_DirectX
- Determine needed functionality Porting_WW:_Needed_Functionality
- Decide on 3D engine
- Implement changes
Links
Categories: Dev | Porting