Dum Dum Head Scratchpad

From World Wind Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 23:25, 16 July 2005 (edit)
67.170.228.44 (Talk)

← Previous diff
Current revision (04:50, 31 October 2005) (edit) (undo)
Nosilleg (Talk | contribs)
(Changed to cat:Deprecated Pages)
 
(7 intermediate revisions not shown.)
Line 1: Line 1:
v1.4 initial code dump todo list: v1.4 initial code dump todo list:
* quadtile downloads are inconsistent * quadtile downloads are inconsistent
-** ServiceDownloadRequests() is not being called enough to keep downloads running continuously, temporary fix using a System.Timers.Timer to continually call ServiceDownloadRequests() every 100 milliseconds+** ServiceDownloadRequests() is not being called enough to keep downloads running continuously, temporary fix using a System.Timers.Timer to continually call ServiceDownloadRequests() every 100 milliseconds [done]
-* add patrick murris terrain code+* add patrick murris terrain code [done]
-* polish surface tile thread synchronization+** find more optimum settings than current (tiles with 64 vertex density preferably)
 +* polish surface tile thread synchronization [pending]
 +* give API spec another once over [pending]
 +* remove test GUI widgets [pending]
 +** show an example of how one would work though [pending]
 +* move index and vertex buffer creation in SurfaceTile into Update thread.
v1.4 alpha release todo list: v1.4 alpha release todo list:
* finish configuration loader * finish configuration loader
* camera polishing * camera polishing
 +* finish optimizing "render-on-demand" functionality
* MANY MORE * MANY MORE
 +
 +[[Category:Deprecated Pages]]

Current revision

v1.4 initial code dump todo list:

  • quadtile downloads are inconsistent
    • ServiceDownloadRequests() is not being called enough to keep downloads running continuously, temporary fix using a System.Timers.Timer to continually call ServiceDownloadRequests() every 100 milliseconds [done]
  • add patrick murris terrain code [done]
    • find more optimum settings than current (tiles with 64 vertex density preferably)
  • polish surface tile thread synchronization [pending]
  • give API spec another once over [pending]
  • remove test GUI widgets [pending]
    • show an example of how one would work though [pending]
  • move index and vertex buffer creation in SurfaceTile into Update thread.

v1.4 alpha release todo list:

  • finish configuration loader
  • camera polishing
  • finish optimizing "render-on-demand" functionality
  • MANY MORE
Personal tools