Creating add-ons

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==Plugins== ==Plugins==
A C#/VB/JScript.NET plugin engine that allows your to create code modules in those languages. A C#/VB/JScript.NET plugin engine that allows your to create code modules in those languages.
-*[http://www.mashiharu.com/archives/cat_1/ Mashi's Scripting Examples]+*[https://web.archive.org/web/20070608180052/http://www.mashiharu.com:80/archives/cat_1/ Mashi's Scripting Examples]
*[[Plugin Engine]] *[[Plugin Engine]]
*[[Plugin tutorial|Plugin Tutorial]] *[[Plugin tutorial|Plugin Tutorial]]

Current revision

Add-ons are small extensions that add new functionality to World Wind. For more information see the Add-on_Launchpad.

A list of add-ons can be found at the add-ons page.

Contents

[edit] Data Layers

Data Layers are bits of information that can be shown or hidden on the planet in World Wind. A layer can contain any of images, text and trails.

[edit] Plugins

A C#/VB/JScript.NET plugin engine that allows your to create code modules in those languages.

[edit] Imagery

[edit] Worlds

You can add new worlds to World Wind.

[edit] Camera Scripts

Camera scripts are a prerecorded series of view changes and text display that can be run from within World Wind.

[edit] Other

The World Wind URI allows you to launch World Wind from within a web browser, or any other URI capable program.

[edit] Sample XML templates

T_Servo has put together a zip file of the five comon types of add-ons and a sample of the ImagerOverlay XML for use with legends. The covered add-on types are:

  • WMS Server
  • Static Global Image Overlay
  • Refreshing Global Image Overlay
  • Small Area Image Overlay
  • Placemarks
  • Legend Example

Go to templates

[edit] See Also

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